PM3.6 - Donkey Kong - Subroutine - 0x2a7c0

  1. CreateInterrupt { interrupt_id: Some(10111), action: ThrowHeavyItem, requirement: (ButtonPress value(0)) }
  2. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (OnGround) }
  3. ChangeSubactionRestartFrame(ThrowFFall)